

It's done in a way that makes sense, and makes you think twice before having Delsin shoot a blast of neon light into a car for no reason… unless you're playing as an evil character, in which case you're rewarded for wanton murder. Different skills are unlocked depending on your playstyle, and you're rewarded with positive karma for debilitating enemies instead of going on killing sprees. The influence of morality on gameplay is actually more impressive, and manages to shape the way you play in clever, organic ways. Other missions have you seeking out and destroying DUP quadrocopter drones, battling drug dealers, finding hidden audio logs, and… well, that's about it. The actual act of battling enemies stays fun throughout, thanks to a steady stream of new powers and upgrades you'll constantly go out of your way to blow up an enemy base or pick fights with a group of Conduit-hating baddies.


It might sound lame, but it looked really cool, and I desperately want to soak those powers for my own.Īctually, kicking the DUP out of Seattle is really the only thing to do between completing story missions. I was only able to play the first mission (since the rest weren't available), but it had me chasing a Conduit with the power of… paper. While most are unveiled organically during the story, one is part of a side mission called 'inFamous Paper Trail', which will appear a few weeks after release. Delsin is a self-proclaimed "Conduit sponge", meaning he can absorb abilities from other super-powered individuals he meets.
